Kenku, cursed with the inability for creativity, are said not to have a specific language as a race. But should they? What would a kenku language be like, and what place would it put them into as a community within the larger fantasy society?
Last article on the design of new fantasy sentient races/species: design of arid desert-dwelling creatures for a fantasy world or RPG setting.
Le arti marziali come attività in tempo di pace nella storia, ed il loro ruolo ed evoluzione dal punto di vista dei partecipanti e degli osservatori in tempi di festa e celebrazione, dall'antichità ad oggi.
Second article on the design of new fantasy sentient races/species: design of an alpine species for the mountain environment in a fantasy world or RPG setting.
Un breve sommario sul rapporto tra gli uomini di Chiesa e le armi, le arti marziali e la guerra attraverso il Medioevo e oltre.
An extra installment in the series on the design of new fantasy sentient races/species: design of a marine humanoid race for a fantasy world or RPG setting.
First article on the design of new fantasy sentient races/species: design of creatures native to the forest environment for a fantasy world or RPG setting.
The best weapons and techniques to train for fighters who have lost the use of a limb, but are still warriors at heart.
A list of ten archetypes of Mediaeval/fantasy melee fighter, and what historical fencing manuscript provide insight on each one's possible style and approach to combat.
Realism and use of damage in RPGs as employed by the concepts of "critical hit", "sneak attack", and other situational types of attacks.