First article on the design of new fantasy sentient races/species: design of creatures native to the forest environment for a fantasy world or RPG setting.
The best weapons and techniques to train for fighters who have lost the use of a limb, but are still warriors at heart.
A list of ten archetypes of Mediaeval/fantasy melee fighter, and what historical fencing manuscript provide insight on each one's possible style and approach to combat.
Realism and use of damage in RPGs as employed by the concepts of "critical hit", "sneak attack", and other situational types of attacks.
A discussion on the mechanics and realism of damage-dealing in role-playing games, the relationship of the game design with real-life weapons and some principles to implement them correclty.
An introduction to the unarmed fighting stances in Fiore's fencing manuscripts, and discussion on their importance in his whole system, as it pertains to the sword and other weapons.
Fifth and final chapter of a short story: the young warrior finally comes face to face with the Immortal, but not in the circumstances he had expected, an encounter that draws the tale to a close.
"I heard you need young blades to shoulder a mission of a certain burden, as well as a certain burden of money in return. I am that young blade."
Fourth chapter of a short story, taking place some time after the training of brother Leaf as per In the Shadows. The warrior now faces his destiny by seeking to challenge the Immortal Lord in his own castle.
Analysis of the hypothetical weapons and fighting styles of merfolk, fish-people, and other fantasy humanoid aquatic creatures.