A list of ten archetypes of Mediaeval/fantasy melee fighter, and what historical fencing manuscript provide insight on each one's possible style and approach to combat.
Realism and use of damage in RPGs as employed by the concepts of "critical hit", "sneak attack", and other situational types of attacks.
A discussion on the mechanics and realism of damage-dealing in role-playing games, the relationship of the game design with real-life weapons and some principles to implement them correclty.
An introduction to the unarmed fighting stances in Fiore's fencing manuscripts, and discussion on their importance in his whole system, as it pertains to the sword and other weapons.
Fifth and final chapter of a short story: the young warrior finally comes face to face with the Immortal, but not in the circumstances he had expected, an encounter that draws the tale to a close.
"I heard you need young blades to shoulder a mission of a certain burden, as well as a certain burden of money in return. I am that young blade."
Fourth chapter of a short story, taking place some time after the training of brother Leaf as per In the Shadows. The warrior now faces his destiny by seeking to challenge the Immortal Lord in his own castle.
Analysis of the hypothetical weapons and fighting styles of merfolk, fish-people, and other fantasy humanoid aquatic creatures.
Third chapter of a short story, after the events recounted in Peace. Brother Leaf journeys far, into a peaceful vale where he is bound to meet with the infamous group known as the Shadows.
A brief musing on the missing pieces on understanding how ancient weapons, and in particular the medieval arming sword were used, and how to try and reconstruct their fighting systems.